Work-in-progress: HITBLOCK

I’ve been working on a new project over the last couple months in order to familiarize myself with Unity 5. The basic concept is a minimalistic stealth/puzzle game, in the vein of Hitman or Hotline Miami.

The above video is a quick demo of the NPC Guard AI. I also have NPC Civilian AI working at the moment (with appropriate “flee in terror” behaviour), but there’s still a few kinks to work out, mostly related to interacting with guards to tattle on the player.