Subtitle: Prophecy of the Birdman
Shadow is a 3rd-person multiplayer combat game created in 8 weeks by a team of 4 artists and 5 programmers.
The initial concept for this game was inspired by an episode of Samurai Jack, whereby the game’s monotone colour scheme allows players to easily blend into the environment.
The secondary goal of the project was to familiarize ourselves with Unreal Engine 3. None of the programmers had any prior experience using the engine, so we would be learning how to implement features using UScript and use the engine’s tools on the fly, from scratch.
The areas of the project I spent the most time on include Player movement, camera set-up, animation and animation transitions, networking, and particle implementation.